

We’ll also meet the psi-focused Templar faction later, but I didn’t have time to reach them in this demo session. Plus their concealment is even more potent than the average soldier’s, with a much shorter detection radius that will let them slip through where the rest of XCOM can’t. And if a Reaper fires from concealment, they have a chance (which starts out as 50-50) to remain concealed to strike again. They also start with a Claymore mine that can stick to enemies and be detonated at will, all without breaking concealment. The Reaper, meanwhile, is a super-stealth sniper who can move and then shoot, right out of the box. More importantly, though, they effectively have the Rapid Fire skill that allows them to shoot without ending the turn – the Ranger doesn’t get that until you hit colonel rank. The Skirmishers come with a grapple ability from the Spider Suit, plus a Viper-style grab and pull move. (The characters come pre-made in the story mission, but can be remade as you please if you’re not playing with the story mode enabled they’ll be generated like everyone else.) At low levels, these hero soldiers are almost like starting with a fully equipped colonel, but with less health.


As soon as I heard the voices of the Skirmisher and Reaper and recognized the voices of Michael Dorn and Marina Sirtis, respectively, I renamed them accordingly as Worf, Son of Mogh and Deanna Troi. They both hate Advent, but the Reapers’ leader (voiced by Jonathan Frakes, AKA William Riker) doesn’t trust the Skirmishers or their leader (voiced by Denise Crosby, AKA Tasha Yar) and… seems to want to eat them. The first one I played was an introduction to two of the three new factions: the Skirmishers (Advent defectors who’ve managed to remove their own implants) and the Reapers, in which you’re arranging a meet between the two feuding factions. I don’t mind those as much as some, but it’s great to see less reliance on that mechanic in missions. IGN's write-up, for example, makes a point of noting all the Star Trek: The Next Generation actors providing their voices for the expansion: All of the missions I played – including some revamped versions of original XCOM 2 missions – felt new and different thanks to distinct objectives, and none had a “game over” turn timer where you’ll lose if it expires.
